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Author Topic: Duelling Profiles, Stats, & Bonuses Explained  (Read 153 times)

* The Narrator

    (03/17/2019 at 01:58)
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Duelling Profiles, Stats, & Bonuses Explained
Index

» Signing Up
          » General Information

          » Breakdown of Sign-Up Form

»Stats
          » General Information

          » Stat Explanations

» Bonuses
          » General Information

          » List of Available Bonuses

» Building Your Profile
« Last Edit: 04/12/2019 at 17:06 by Ella Galanis »

* The Narrator

    (03/17/2019 at 02:21)
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Signing Up
General Information

You can sign up for the duelling tournament in General OOC. Sign-ups are open from 1 April / August / December. The closing date can vary, so be sure to check the sign-up thread for more information.

You will need to complete the following sign-up form:

Name:
Camp Team:
Year at Start of Next Term:
Is this your first time duelling (OOC)?
Are you specialized in any spell(s)?
          If so, which one(s)?
Are you using any potion(s)?
Are you an Infirmary Assistant?
Are you a Quidditch player?
Magical Levels at Start of Next Term:
What is your Magical Strength?

Total Points -

     Vitality:
     Velocity:
     Ability:
     Power:
     Potions:
     Strength:
     Agility:
     Resistance:

Bonus Points:

If you have any bonus points, (such as from previous duelling tutoring threads, potion brewing threads, etc.), please list what they are and where they are from (e.g. ‘+1 Resistance for duelling tutoring’) after your points profile. Do not include them in your points profile!


Breakdown of Sign-Up Form

Specialised spells: You may choose up to 3 spells to specialise in. You do not have to specialise in any spell. Specialised spells have the following effects:
  • +2 Ability to your character for the specialised spell only.
  • +2 Power to your character for the specialised spell only.
  • -2 Agility to your target, if they have auto-dodge. This applies to the specialised spell only, if it is cast successfully.
  • -1 Vitality (-10% health) to your character’s initial duelling profile per specialised spell.
Potions: If you are using potions in a duel, you must PM the summer duelling counsellors with your Requested Potions List at least 3 days before your duel begins for approval. You may not change your potions once your duel has begun. Please see the Potions Duelling Rules for more information on using potions.

Magical Levels: Characters already enrolled at the castle should use their requested magical levels for the next term, and should provide a link to their levels request. Magical levels for new students are determined depending on the magical strength and weakness (Charms, Divination, Transfiguration, Conjuring /Summoning) listed in their applications. Your magical strength will be 1 level higher than your requested year, and your magical weakness will be 1 level lower. The other two branches of magic will be the equivalent level to your requested year.

Magical Strength: Your magical strength (Charms, Divination, Transfiguration, or Conjuring/Summoning) must be equal to or greater than your year. If you have more than one level equal to or greater than your year, you can only choose one as your strength. If you have no levels equal to or greater than your year, you have no magical strength.

e.g. Vega is a 5th year. Her magical levels are C6D6T4S5. She may choose either Charms or Divination or Conjuring/Summoning as her magical strength; she may not choose Transfiguration.

e.g. Jeremiah is a 6th year. His magical levels are C1D1T1S2. He has no magical strength.

Total Points: This is the total number of ‘base’ points your character receives. This number is based on their year.
Incoming First Years: 12 points.
Incoming Second Years: 13 points.
Incoming Third Years: 14 points.
Incoming Fourth Years: 15 points.
Incoming Fifth Years: 16 points.
Incoming Sixth Years: 17 points.
Incoming Seventh Years: 18 points.

You will need to distribute these points among your stats. See below for more information on what stats are and what each stat does.
« Last Edit: 04/12/2019 at 17:12 by Ella Galanis »

* The Narrator

    (03/17/2019 at 02:27)
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Stats
General Information

‘Stats’ refers to the following categories in which you place your duelling profile points: Vitality, Velocity, Ability, Power, Potions, Strength, Agility, Resistance. All stat categories are capped at 6 points each.

Each stat category helps to determine a different element of duelling. They are explained below. You may find it useful to look at the Duelling Rolling Guide to see how the success/failure of each action is calculated. The points you put in each stat will affect the success rates of different types of actions.

Stat Explanations

Vitality determines your initial health. All duellists start with 50% health. Damage from spells, potions, and physical actions will decrease your health. Some spells, potions, and physical actions can increase your health. For every point that you add to Vitality, you receive an extra 10% health to your initial profile.

e.g. Jeremiah places 2 points in Vitality. 2 x 10% = 20%. 50% + 20% = 70%. He starts with 70% health.

Velocity helps to determine the order of the actions. For every point that you add to Velocity, your actions occur one hour earlier than the time at which you posted them.

e.g. Jeremiah has a Velocity of 1. He posts at 1:00PM. When the referee rolls his actions, they will be rolled as occurring at 12:00PM.

This can be particularly useful when trying to prevent an attack that occurred before you posted from hitting your character. Please see here for more information on order of actions.   

Ability helps to determine the success/failure of your character’s spellwork. The more points you have in Ability, the more likely your spell is to succeed.

Power helps to determine the amount of damage your character’s spell does to its target. The more points you have in Power, the more damage you are likely to deal when casting spells.

Potions helps to determine the success/failure of your character’s potions, as well as the amount of damage that a potion does to its target. The more points you have in Potions, the more likely your potion is to succeed and the more damage you are likely to deal.

The Potions stat also determines the number of potions you are permitted in a duel. If you have 6 points in Potions, you will have 6 potions to use in your duel, if you have 5 points, you will have 5 potions, and so on. Please see the Potions Duelling Rules for more information.

If you do not plan to use potions in a duel, do not put any points in this category.

Strength helps to determine the success/failure of your character’s physical actions, as well as the amount of damage that a physical action does to its target. The more points you have in Strength, the more likely your physical action is to succeed and the more damage you are likely to deal.

Bear in mind that if you are disarmed by another duellist, you will need to use a physical action to rearm yourself, so you might want to consider putting at least some points in Strength.

Agility helps to determine the success/failure of dodge actions. The more points you have in Agility, the more likely any attempt at a dodge is to succeed.

If you have 4 or more points in Agility, your character will automatically attempt to dodge any direct spell or any physical action that is aimed at them. This does not guarantee a successful dodge, just a dodge attempt. Please see the Physical Actions Duelling Rules for more information on dodges and auto-dodge.

If you do not plan to have auto-dodge, it is advisable not to put any points in this category.

Resistance helps to determine the amount of damage you receive from a spell, potion, or physical action. The more points you have in Resistance, the less damage you are likely to receive.
« Last Edit: 04/12/2019 at 17:27 by Ella Galanis »

* The Narrator

    (03/17/2019 at 02:50)
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Bonuses
General Information

Bonus points are added to duellists’ profiles for a number of different things. You should not add these to your points profile. Most bonuses will be added to your profile by a referee after sign-ups have closed. Some bonuses require you to list them below your profile (but not in it). All bonuses (and whether they should be listed below your profile or left out entirely) are outlined below.

Please note that bonuses count towards the 6 point cap on each stat, so be careful when distributing your base points, so that you don’t waste any of them.

e.g. Jeremiah puts 6 of his base points into his Resistance stat, maxing it out at 6. However, he is also an Infirmary Assistant, which earns him a bonus Resistance point. This brings his total number of Resistance points to 7, but he will still only receive 6 Resistance points. He would be better off putting 5 base points into Resistance, and putting the 6th base point elsewhere in his profile.


List of Available Bonuses

Bonuses Added By Referee
(do not list below profile)

The following bonuses are added to the initial profile by the referees and remain there for the duration of the summer.
Magical Strength bonus:
Charms: +1 Strength
Divination: +1 Agility, +1 Velocity
Transfiguration: +1 Power
Conjuring/Summoning: +1 Resistance
Infirmary Assistant bonus: +1 Resistance
Quidditch Player bonus: +1 Strength


The following bonus is calculated for each duel and is valid only for that duel.
Bravery bonus: Younger years receive a Vitality bonus when duelling against older years. For every year’s difference between the duellists, the younger year(s) will receive 5% extra health.

e.g. Duellist A is a First Year with 2 Vitality points = 70% health.
Duellist B is a Second Year with 2 Vitality points = 70% health.
Duellist C is a Third Year with 3 Vitality points = 80% health.
Duellist A is 2 years younger than Duellist C. They receive the following bravery bonus: 2 x 5% = +10% health. They begin the duel with 80% health (70 + 10).
Duellist B is 1 year younger than Duellist C. They receive the following bravery bonus: 1 x 5% = +5% health. They begin the duel with 75% health (70 + 5).
Duellist C is the oldest duellist. They receive no bravery bonus. They begin the duel with 80% health.


The following bonus is added for each action and is valid only for that action.
Roleplaying bonus: +1 Ability (spells only), +1 Potions (potion success roll only), +1 Strength (physical action success roll only), or +1 Agility (dodge only). This bonus is given when the post provides more detail/interaction/engagement than simply stating the attempted action. A minimum of 3 paragraphs is required for the bonus.



Bonuses Added By Duellist
(list BELOW profile, do not add to profile)

The following bonus is added to the initial profile and remains there throughout the duellist’s years at Hogwarts, including all summers.
Duelling Tutoring bonus: +1 to any stat (one per term, permanent). To earn this bonus, you must complete a thread (3x3x3) with either a duelling referee or a professor, in which your character seeks to improve their duelling technique. At least 1 duelling spell must be cast in this thread.

Please note that this bonus is only eligible to be claimed after the term in which it is completed. e.g. Jeremiah completes a duelling tutoring thread with Ella Galanis in the 1954-55 term. He may only claim his bonus point from Summer 1955 onwards.

Links to complete duelling tutoring threads should be posted in the Duelling Tutoring Tracker. If your thread is not posted in the tracker, you will not be able to claim your bonus point.


The following bonus is added for each duel and is valid only for that duel.
Potions bonus: +1 Potions (1 per duel). To earn this bonus, you must complete a thread (3x3x3) in which your character brew/attempts to brew one of the potions from their Potions List. The thread must be complete before your duel begins. You must PM the link to the complete thread to the duelling counsellors before your duel begins. Once a thread has been used for one duel, it may not be used for another.
« Last Edit: 04/01/2019 at 20:35 by Calypso Ross »

* The Narrator

    (03/17/2019 at 02:56)
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Building Your Profile
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1) Copy/paste your sign-up form into a new reply in the duelling sign-up thread. Answer all the questions and fill in the total number of base points your character has. See here for a breakdown of the sign-up form.

2) Check which bonuses you qualify for. You may find it helpful to make a note of these bonus points in brackets next to each stat.

3) Choose which stats you’d like to split your base points between. Remember that all stats are capped at 6 points, and that bonus points are included in this maximum number. If you have 1 bonus point in a stat, don’t add any more than 5 base points to that stat.

4) Check that you are happy with your points spread, and that all stats contain no more than 6 points total. Once you are sure that this is the profile you want, remove any bonus points that you may have made a note of in your profile.

5) Most bonus points are added automatically by the referee. For some bonus points, you must list them below your profile. Be sure to include which stat you want to put them in and where you got the bonus from.

6) Post your sign-up! If you’re still feeling unsure about your profile, you can PM the duelling counsellors and ask them to take a look at it before your duel starts.

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