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Author Topic: Round 1: Duel 1 (Scrivner vs Harkiss)  (Read 607 times)

* Kennedy Litchfield

    (08/08/2016 at 13:35)
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Saturday, July 17th, 1948
11:30 AM
The Crack of Doom


She'd have to give it to the Camp Administrators for this one. The brilliant theme, if a bit out there, allowed for plenty of room for imagination when it'd come to deciding this year's dueling set up. And not without the help of the Administrators had they been able to recreate an incredible show.

The counselors themselves had had to rise three hours prior to the start of the first duel in order to get it all done. Kennedy was exhausted, but pleased. But mostly exhausted. And her hair had fallen out of the tightly coiled matching twin buns she'd wrapped it in earlier that morning. Her fellow counselors hadn't been completely free of her tyrannical control either. Despite having their own duties to do, all jobs distributed equally, Kennedy had taken it upon herself to direct the others whenever she'd completed the task at hand. That was a little before she'd been kicked out for shouting.

Nevertheless, the arena had turned out beautifully.

Duelists, directed to wear anything camp-appropriate, but that which allowed them to move freely and unobtrusively in hot temperatures and steep altitudes, were placed at each end of a long, narrow rubble walkway. Needless to say, the typical dueling robes were not recommended. The precarious walkway, about 5 feet wide, arched over a teeming mass of boiling lava; the deadly liquid was chaotic as it whirled and crashed against the sides of the enclosing cave walls. The cave's ceiling stretched high and ended in a tiny open circle miles above the duelists' heads. The idea was obvious: trap them in.

In the middle of the two walkways, where the paths eventually met, they widen out into a circle of rubble with a single pedestal in the middle. On top of the pedestal rested a tiny golden ring. Unbeknownst to the duelists, the ring was very much alive, and had the ability to flip their duel on its side--literally.

"Duelists are you ready?" Kennedy's voice, enhanced with a spell, echoed down at them from an alcove in the cave's walls. At their confirmation, she rose her wand and let out a spark of light. "Then let's begin!"

And because she couldn't quite help herself, she'd forgotten to mention to the duelists how everything they saw, even the lava, was an illusion. It wasn't real. So if they fell in, they'd be tumbling into a pool of pillows.

The trepidation was exciting to watch, was it not?




((Only one successful disarming spell or action allowed per duelist.))

((The Ring has the ability to dish out some random attacks. Beware!))





Round 1 of 5:

Irma Scrivner - 60%

vs.

Margaret Harkiss - 70%
« Last Edit: 08/08/2016 at 21:34 by Kennedy Litchfield »

* Irma Wolffe

    (08/08/2016 at 17:25)
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Green was the theme of her outfit today.  She'd taken the time, at the beginning of camp, to modify one of her outfits to better reflect her position as an Elf.  Lifted the shoulders just a bit, and then removed seams.  Her boots were stylized and stretched just a skosch higher than was typical.  Riding breeches, rather than a skirt, adorned her lower half.  A riding cape with hood meant to resemble the blend of forest greens completed the ensemble.

She'd opted against her ear- or hair- transfigurations; pre-existing spells were frowned upon as they might offer her opponent an underhanded advantage (altering existing magic was far easier than making the initial changes).

The scene was exciting- just the kind of fun she had been hoping for when she signed up.  The heat and pressure was palpable down here in the pit; she'd dared to climb a caldera before and declared herself Queen of the Volcano, back as a first year.

Now, she got to defend her title.  Against Margaret, of all people.  The prior love of Edmund- not former, nothing so vulgar as ex; people loved who they loved and it would be wrong to take that from them.  He had a special place in his heart of Mags, and she wouldn't dare try to take it from him- or her.  The girl was good hearted, and that made her a friend in Irma's book.

Hopefully, that would still be true after today.  Hopefully, the girl wasn't still sore on her.

"Duelists are you ready?" came the warning, and Irma drew her wand and assumed a Balanced stance, then nodded once.  "Then let's begin!"

Irma leveled her wand at Margaret as fast as she could and started with an attempt, "Commutati Profundus levis plasticus textus!" on the floor beneath her.  It was perhaps a safety move- one she often used in the past, but it had proven most useful for her in the past.
Guilt snogs heal a multitude of wounds.

Margaret Harkiss

    (08/09/2016 at 01:41)
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The night before

Seeing the rosters up drooped Maggie's stomach to a new low. She was decent at dueling- her agility and speed were her one advantage- But Irma. The girl was a legend, among Quidditch as well as dueling, and frankly, any real task she put her mind to. Being a newcomer to the scene, she slept anxiously, worrying about whether she had practiced the right spells, and to what extent her questionable relations with the girl would survive the onslaught that would no doubt occur on the battling field. The number of scenarios that plagued Maggie's mind kept her preoccupied, long after the last camper in Bag's end fell asleep...

Day of

Maggie kept clenching and unclenching her hands into a fist. She wore a loose capris pants over a similarly breezy top. Logic dictated that lighter clothes meant faster movements. Not for running away necessarily, but dodging and moving quicker toward her opponent. Stepping into the dueling arena, Maggie instantly felt the swell of the lava around her, crashing against the rocks that surrounding the field. After surveying the space for a few seconds, Maggie observed lots of fire, smoke, and earth to work with. It was better than being the air, she supposed. Gulping, she stepped forward. It already looked like the end of the world, being trapped inside what looked to be a volcano. But her face betrayed little to no emotion as she stepped out and walked over to Irma and Kennedy, putting on her best poker face, her wand at her side, ready.

"Duelists are you ready?"

Maggie gave a curt nod, looking over once at Irma and her green outfit. It suited her- representing the Elf team, and all. Maggie wondered if, like her personality, the girl would also dive head first into an offensive attack.

"Then let's begin!"

As the whistle blew, Maggie took two steps back before pointing her wand towards the smoke being emitted from their surroundings and directing it straight at Irma, shouting, "Fumeus Obscuro!" Although Transfiguration was her strong suite, Maggie needed more time before being able to do anything creative. She hoped the smoke would blind the girl, at least temporarily, in order to get her bearings and maybe even surprise the girl. She hoped the smoke would blind the girl, at least temporarily, in order to get her bearings and maybe even surprise her.

Three doors
down
and one room in
I lose my mind amongst your things

* Euphemia Vane

    (08/09/2016 at 20:07)
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Round 1 Results

A1. Irma attempts to cast Commutati Profundus levis plasticus textus on the ground beneath Margaret. Success! Margaret finds herself in a hole with smooth, plastic-like sides.

A2. Margaret attempts to cast Fumeus Obscuro on Irma. Attempt fails. Her wand simply fizzles.



Round 2 of 5:

Irma Scrivner - 60%; may act twice.

vs.

Margaret Harkiss - 70%; in a hole, -2 ability, -2 agility.

* Irma Wolffe

    (08/09/2016 at 20:31)
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She licked her lips and smiled with anticipation, watching as Mags dropped.  "You're doin' well, Mags," she offered, "but do I've been breathing smoke for years now."  She sidled a little towards the edge of the platform, just to get a good sniff of the (illusory) vapors rising up.

It was too early to gloat.  Too terrible to gloat, really- she didn't need to hang this over the girl's head like some kind of trophy.  "Here- lemme help ya... Commutati brevis lentus calidus!" she called out, leveling her wand again at her opponent and attempting to cast one of her signature spells- the Sticky Squeeze.  Sure- the extra stickiness might help her climb out, right?

Now was a good chance to try something differentWith her wand still aimed at Maggie, Irma attempted to silently cast Confundus on her.  Silent spells weren't her forte, but she was a seventh year now- Calypso used to do it all the time.  Even now, today, the girl was intimidating- and Irma hadn't seen her for years now.

She returned to her position in the middle of the platform after that.


I weren't retreatin', do I was gettin' a running start

for the counter-attack!          

Margaret Harkiss

    (08/09/2016 at 20:58)
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Whether it was from the nerves of the match, her own lack of ability, or sheer bad lucky (probably a combination of all three), Maggie failed to unleash the spell. And in return, the floor sunk down into a hole where Maggie had a clear disadvantage in ability, and now height. She muttered under her breath as she knew Irma was going to be coming at her with everything she got now that she was cornered in a hole.

"You're doin' well, Mags, but do I've been breathing smoke for years now."

Oh that really got under Maggie's skin. She rolled her eyes, ignoring the comment to the best of her ability. Before she was able to act though, Irma got off her next attack. In preparation, Maggie, panicked, looked down at the ground, saw that the pebbled dirt ground could be used to her advantage and took the chance. Maggie grabbed a handful of loose dirt and sand from the ground and hurled it at her opponent's general direction, hoping to aim for Irma's face (-1 ability, -1 strength, may act twice). Her feet involuntarily stepped backwards then, not wanting her own face to be a casualty to the attack. If magical spells wouldn't work she would need some time to regroup.

Still uneasy and shaken from the first attack right off the bat, Maggie spread her feet apart and readied herself for what was incoming (Which could have been anything- Her field of view was significantly decreased). She knew that Irma was tougher than her in almost every aspect (will, strength, power) but Maggie stood slightly taller, believed herself to be relatively quick on her feet when the occasion called for it. What she was waiting for... Maggie wasn't sure. But she tried to be more alert, even more than before, for another attack.

Three doors
down
and one room in
I lose my mind amongst your things

* Euphemia Vane

    (08/10/2016 at 21:00)
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Round 2 Results

A1. Irma attempts to cast the Sticky Squeeze on Margaret. Success! 3% damage.

A2. Irma attempts to silently cast Confundus on Margaret. Success! 4% damage.

A3. Margaret attempts to throw dirt at Irma, but it falls short of its target.



Round 3 of 5:

Irma Scrivner - 60%; may act twice.

vs.

Margaret Harkiss - 63%; -5 ability.
« Last Edit: 08/10/2016 at 21:05 by Euphemia Vane »

Margaret Harkiss

    (08/10/2016 at 23:43)
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Her head was swimming with dizziness, Maggie getting knocked almost senseless by whatever Irma had done (silently, she assumed, otherwise Maggie would have known instantly). Trying to get a grip on what happened, Maggie, although hurt and slightly immobilized by the Sticky Squeeze attack, grabbed for Irma's elven drapery that she so fashionably decided to wear and pointed her wand towards Irma's cape. "Commutati Acutus." She muttered, focusing all her concentration in this effort (which took a lot) out of her. It helped that the hole slowly lifted Maggie up and disappeared altogether, giving her the ability to stand on even ground with Scrivner.

She'll give this to Irma, she was a talented witch and much better at thinking up of creative tactics to get her. Maggie would have to ask Irma for some tips and maybe then she could actually stand up for herself in a real fight after. That was, if there was anything left of her at the end. Maybe she would simply roll away Her hair, which was tied in a neat ponytail, was now disheveled, strands coming out from the edges.

"I hope that's not all you've got." Maggie called out with a quick spat, huffing a little. There wasn't much in Margaret Harkiss to start trash talking her opponent, especially when the duel started out so roughly. But the alternative was just to admit defeat and continue to let the girl get to her. She would not let her know how low she felt. It would be giving Irma yet another advantage in the fight.

Three doors
down
and one room in
I lose my mind amongst your things

* Irma Wolffe

    (08/11/2016 at 00:20)
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For an instant, The Bogey flashed in Irma's eyes- total confidence and bravado.  Reveling in bravado, really.  Both spells had done their jobs- she could see it in Maggie's expression that she'd gotten to her.  And she was, technically, in a costume.  It wasn't the right one, but it was green...

She gulped the thought back immediately- now was not the time for inner monologue- villains prefer that spoken aloud.  And besides, she was no villain here- she was the heroine in her own story, perhaps for the first time.  She was experiencing real success- things were going her way for once.  It was a good feeling.

She simply failed to understand the principle- if things are coming your way, you're probably in the wrong lane.

It was time to show her prowess, not power.  "Expelliarmus!" she declared, hoping beyond hope that Maggie's wand would find it's way over the edge of the walkway and into the (illusory) lava below. 

Then she smirked, "What goes down, s'gotta come up, right?"  She didn't wait for an answer- "Wingardium Leviosa!" was her next spell attempt against her opponent.  Maggie showed promise, but she was hesitant- this was pretty new for her.  She needed help.  A tutor, perhaps?

So she struck up a conversation, "Do I heard there's a beach if you go far enough Into the West.  We should go f'r a walk, later, you an' me."  What was the worst she could do?


I weren't retreatin', do I was gettin' a running start

for the counter-attack!          

* Euphemia Vane

    (08/11/2016 at 22:31)
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It was a bit strange—a thirteen-year-old overseeing a duel between two much older, more experienced students. Nevertheless, Euphemia Vane had taken up position behind the pedestal on which the Ring glowed; arms crossed over her chest, she hadn't twitched a muscle since the match began, and only seagreen eyes flicked this way and that, following the two seventh years impassively as they dueled.

Effy's expression was solemn, as though bearing witness to something near-sacred—there weren't many things she revered, but duelling was certainly one of them.

It was uncomfortably warm in the cave, causing the hair around Effy's temples and against her neck to curl. Already she was looking forward to the barrel of butterbeer back at Bag End—but this duel had been entrusted to her, and she had every intention of proving herself capable. Observation was key to improving her own abilities, and this was certainly an exciting match; Irma was obviously an accomplished duelist, but Margaret wasn't giving up, and Effy admired her sheer tenacity.

When Irma attempted the disarming spell, Effy's lips pursed in mild disapproval. She'd always thought it a bit unsportsmanlike; wasn't it more of an accomplishment to prove oneself against an equally-matched opponent? Still, Irma undoubtedly was pushing her advantage, and Effy was here to make sure all of the rules were observed, not to pass judgment on the duelists' techniques.

Without warning, a resounding crack rent the air, and a gray fog descended, shrouding them all in semi-darkness. Effy's eyebrows arched in the direction of the Ring. Interesting.



Round 3 Results

A1. Margaret attempts to cast Commutati Acutus on Irma's robes. Success! 8% damage.

A2. Irma attempts to cast Expelliarmus at Margaret. Success! Margaret's wand goes flying, but fortunately lands clear of the lava below. 3% damage.

A3. Irma attempts to cast Wingardium Leviosa on Margaret. Success! 2% damage.

A4. The Ring emits a loud crack, and a hazy fog fills the cave, making it difficult to see.



Round 4 of 5:

Irma Scrivner - 52%; -2 resistance, -3 ability (from the fog), +2 agility (from the fog).

vs.

Margaret Harkiss - 58%; -5 ability (spell results + fog), + 2 agility (from the fog), disarmed, floating for 2 rounds (or until Irma casts a spell), cannot recover objects from ground.

* Irma Wolffe

    (08/11/2016 at 23:56)
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Ouch!

Sometimes, it was the simplest of spells that did the most damage- her suddenly sharp robes dug into her more dastardly than anything she'd thrown at Maggie so far.  While the girl had only limited experience in dueling, she seemed to have blind luck going for her.  She did her best not to shift, lest her robes dig into her flesh even more.

Still, her spells had once again done their job- her opponent was disarmed and floating a few feet above the platform.  Now would be a good time to lick her freshly created wounds, perhaps letting time run down rather than press the issue.  For a second, she lowered her wand.

Then a scowl crossed Irma's brow.  Do thot's a 'orrible idea, she thought, 'cuz Maggie could do the exact same fing- what else were she supposed to do up there?  No, Irma had a tactical advantage- and if she didn't use it, it would be wasted.  In the realm of dueling, almost-friendship had no bearing.  It may be naive to think, but Irma still thought there was a chance that she could become friends with Ed's former girlfriend.

It seemed a no-brainer- they must have something in common. 

The fog descended, making visibility approach nil- which was a good thing, as Margaret's wand would be even more difficult to locate in the fog.  She considered taking in a lungful and doing something silly like a smoke ring or other foolishness. But then she thought better of it- it might be an illusion, or it might be something truly noxious- it was best not to tempt fate.  She shifted to a Scorpion stance, pointing with her right hand at Margaret's floating form, with her left arched over her head.

Irma took a few steps in the opposite direction to draw her attention away from her fallen wand, and then slung her spell attempt in a stabbing motion, "Impedimenta!" in Margaret's direction.  The cards were stacking against Mags, if she could just wear her down a little bit more.
"Do ya can't say 'Look before ya leap'  unless ya leap!

'Cuz then it'd be jus' 'Look.'"
                                                 - Irma

Margaret Harkiss

    (08/12/2016 at 03:35)
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There was a spark that didn't fizzle- It was the spark that meant Maggie had done something right for a change. If the moment wasn't stolen from her so quickly, she would've raised a fist of triumph in the air, maybe even jumped a little. Unfortunately, Maggie didn't have time to celebrate, or even give a whistle of happiness before she was thrown up into the air by Irma whilst at the same time getting disarmed. She saw her wand land near but thankfully not into the depths of the lava, where it would certainly have disappeared for the rest of the match. If so, there was no way Maggie would have survived.

Hovering near the girl, although Maggie had managed to make a dent in Irma's armor, she was found helplessly floating above the girl, unable to do anything to steady herself back down onto the ground or retaliate with a spell. And forget about physical throws and punches. Maggie was as useless with her muscles as a cow would be useful with a fork. Something in the air shifted though and dense fog seemed to appear out of thin air, making Irma quite difficult to see in the first place. It seemed the tides were maybe shifting towards her favor- As a lack of visibility adding onto her floating stance decreased the chances of Irma accurately hitting her with a spell and gave Maggie more time to let the spell wear off (and thus giving Maggie the opportunity to snatch her wand back).

With fervor, Maggie attempted to move out of Irma's line of fire (resistance -1, in addition to the fog), choosing to shift her weight and paddle towards the side where her wand was last seen (If someone were to watch her attempt, it would have looked very much like breaststroke swimming in midair). As she heard Irma cry out "Impedimenta!" Maggie could only hope that the combination of being in the air, having a foggy field of vision, and her own shifting of position, would cause her opponent to miss entirely. She hadn't even said anything since, afraid that it would give away her position- And Maggie wasn't about to lend any more help hands to Irma. She had done quite enough of that. There was still some time left for Maggie to make ways or just hold out a little longer.

Three doors
down
and one room in
I lose my mind amongst your things

* Euphemia Vane

    (08/13/2016 at 05:26)
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Effy's eyes strained to peer through the grey fog obscuring the surrounding cavern. It was no use; only two dark shadows, one hovering above the other, gave away the duelists' locations. She'd have to rely on her other senses to understand what was transpiring, but they weren't especially helpful—she could hear the hiss and pop of the lava below, feel the trickle of perspiration between her shoulder blades, catch the scent of sulphur in the air.

But she hadn't the faintest inkling what Irma and Margaret were doing within the curtain of smog.

The sharp cry of "Impedimenta!" clarified the situation a moment later, followed by a thud as Margaret was (presumably) released from Irma's Wingardium Leviosa. As if in response, the fog lifted suddenly, dissipating as though it had never been there at all. Effy glanced at the Ring; it seemed to be glowing a little brighter, she thought, almost as if it had enjoyed its little trick.

It wouldn't be long now. Irma had landed another spell, but Margaret was still holding out well, in spite of her crash to the ground. Effy's eyes were as bright as the Ring; only time would tell who would emerge from this duel successful, and she, for one, was eager to find out.



A1. Irma attempts to cast Impedimenta at Margaret. Success! 3% damage.

Margaret comes crashing back to the ground as a result, but fortunately lands well away from the lava. 2% damage.

A2. Margaret attempts to move out of Irma's line of fire. Success! She is protected from Irma's next spell or attack.

[Ref's Note: Since it's summer and things are a bit more lenient, I interpreted Maggie's action as a dodge, but next time be sure to make this a little more clear! No additional effects are allowed as the result of a dodge. A dodge has to be performed before a spell to avoid it, so her dodge applies to Irma's next attack rather than the Impedimenta.]

A3. The fog dissipates, leaving the air clear (but still pretty stifling) once more.



Round 5 of 5:

Irma Scrivner - 52%; may act twice.

vs.

Margaret Harkiss - 53%; -2 velocity, disarmed, protected from one spell or one attack.

* Irma Wolffe

    (08/13/2016 at 06:00)
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It was almost enough to break her concentration- that ring.  The distractions hadn't been as bad as she'd imagined they might be.  It didn't really help or hinder much at all.  The fog from ascended quickly, bringing her opponent back into view- she'd hit the ground and fallen out of sight for a second.

"Are you okay, Maggie?" blurted from her lips before she could even think about what she was doing.  She didn't want to hurt her, really.  Irma had a desire to win, but she didn't need to squash the girl.  Just enough would be enough.

Irma had experience, but Maggie was stubbornly holding strong regardless.

With a scowl, Irma lowered her wand at Maggie's feet, this time trying, "Commutati Brevis acutus asper shoes!"  Sharp clothes was one thing- sharp, shrunken shoes was something else entirely!

It was here, then, that The Bogey flashed a smile at her downed opponent.  It happened so fast, Irma could hardly contain it- "Have I wiped you yet, Margaret?  S'not easy, is it- getting blown out like this?"  She stabbed her wand at Mags' face, attempting "Mucus Chiropterhinus!"  Her other specialty spell- the Bat Bogey Hex!

Just as suddenly as it had come on, her villainous streak ended, and Irma blinked, genuinely concerned for the girl.  "Don't swat at 'em, Mags!  It jus' makes 'em mad!"


I weren't retreatin', do I was gettin' a running start

for the counter-attack!          

Margaret Harkiss

    (08/13/2016 at 18:47)
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The Impedimenta hit her promptly, causing Maggie to feel like she was moving in slow motion, slowly (but still painfully) hitting the ground hard. Landing with a thud! Maggie shook her head in an attempt to dust herself off from being afloat (one of her least favorite positions to be in- It was why she was so terrible at Quidditch) and quickly pushed off again with her feet. There was no time to waste. She couldn't be caught unawares again and just be hit spell after spell. She contemplated grabbing her wand but knew that as the game was drawing to a close, there would be little use for it. And although it had succeeded once in hitting Irma, it was overall unreliable against the Hufflepuff, whose wandwork was more experienced than her own. She chose to use her lengthy legs, darting forward towards her opponent, rather than to the side where her wand lay. She was so concentrated on her movements that she didn't even hear Irma's question until it was too late to matter.

"Commutati Brevis acutus asper shoes!"

The position of Maggie's feet, having darted off almost as soon as she hit the ground allowed Maggie to dodge the attack. There was no way she would be immobilized now! And she made the right decision to not stay where she had fallen. It would've been too easy. A close call- She had saved her shoes, and her feet, from getting shredded.

"Have I wiped you yet, Margaret?  S'not easy, is it- getting blown out like this?"

She gave a small grin, despite having a good layer of sweat from sparring and darting around the field. "Not a chance!" she shouted back, continuing her plan of completely ignoring the wand (despite it being the whole reason dueling was invented in the first place) and instead charged her body straight towards Irma as she cast the Bat Bogey Hex once more.

The goal was to slam her body (whether successfully hexed or not) into the girl as well, seeing as she wasn't about to be able to magically take the girl down. It was something she saw when the neighbors of Harkiss Farm all came together to play a muggle game called "rugby." Although Maggie never took to the liking of the game, and didn't even know what the formal rules entailed, she knew it involved body-on-body contact. They didn't fuss over protective gear or even keeping their trousers clean. It was rowdy, it was rough, and it was effective. Maggie wondered if Irma would be sufficiently surprised at this attack that she wouldn't have time to get out of the way. It was certainly confusing to Maggie, how one minute the girl could be genuinely concerned for her well-being whilst also being the sole reason behind Maggie's steep decline. Thinking aloud, Maggie commented, "You should make up your mind, Scrivner, on whether you want to help me or hurt me."

Three doors
down
and one room in
I lose my mind amongst your things

* Euphemia Vane

    (08/14/2016 at 01:53)
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Effy leaned forward on her heels, excitement building as the duel neared its end. She would've liked to be out there herself, but refereeing a match was a thrill of its own, especially with two such determined opponents. She wondered how she would have fared against them; she was only thirteen, but she liked to think she could have held her own for awhile, at least.

Maggie was up and moving from the moment she hit the ground, edging out of the way of Irma's incoming transfiguration just in time. Effy arched her eyebrows, impressed; speed was one of her strong suits, too, but Maggie had managed to dodge out of the way in spite of the hit she'd just taken. That was no easy feat.

Irma wasn't giving her any rest, though; the Bat Bogey Hex landed, and Effy winced in response, ignoring the sudden tickle in her nose the sight had inspired. It wasn't the prettiest spell, nor the most comfortable, that was for sure—but it was effective. So much so, perhaps, that it prevented Maggie from reaching her target when she hurtled across the cave towards Irma.

It was too late; the duel was over, and Irma had won by the skin of her teeth.

Stepping forward, Effy raised her own wand in the air; a shower of sparks cascaded down, signaling the end of the match. "Victor—Irma Scrivner!" Effy called out solemnly, her voice echoing throughout the cave.



A1. Irma attempts to cast Commutati Brevis acutus asper on Margaret's shoes. The spell works, but Maggie's quick on her feet and manages to dodge out of the way.

A2. Irma attempts to cast the Bat Bogey Hex on Margaret. Success! 2% damage.

A3. Margaret attempts to charge at Irma, but doesn't quite make it there.

[Ref's Note: For physical attacks, make sure to stay clear of strong physical violence, and to specify what you want the results of the attack to be! In this case the action wasn't successful anyway, but make sure to keep an eye out for that when duelling at the castle. :)]



Final Results:

Irma Scrivner - 52%

vs.

Margaret Harkiss - 51%




Congratulations to our winner,

Irma Scrivner!
« Last Edit: 08/14/2016 at 01:57 by Euphemia Vane »

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