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Topics - Samuel Whitmore

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1
1956 / sounds familiar | sam whitmore
« on: 03/31/2019 at 23:08 »
samuel whitmore
shedding skin faster than skin can grow.

twelve | ravenclaw | english | muggleborn

Samuel Whitmore is a good kid.

He may not seem like it at first, because it’s hiding under a few layers of Eleven Year Old Boy.

Most of the time, he’s not very serious, and is more than likely to tell you a joke or a story that starts with one time, I-- than spout a fact or start a deep conversation.  He’s easy going, especially around his friends, and can get a little wound-up when he’s hanging out with other boys, in which case he tends to really feed off their reckless energy.  In these cases, he has been known to cause a ruckus.  He is generally kind, but is often teasing, particularly with boys he perceives as a little girly or with girls he perceives to be a little boyish.  Even the girls he finds himself crushing on--which are many and varied and constantly changing apparently pretty consistent--find themselves on the receiving end of it now and then, but he’s much more likely to pay them a compliment (a habit picked up, perhaps, from years of giving them to his mum).

There’s three times that he can be trusted to take things seriously, and those are these:

One, school.  Brought up as the only son of a war widow mother in a thoroughly working class part of town, it’s been drilled into him since an early age that education is the way to move up in the world. 

Two, play.  The benefit of working hard is playing hard, and Sam certainly does this.

Three, his friends.  When Sam becomes close with someone--which doesn’t take much, as he’s extroverted and chatty--he would do just about anything for them.  He’s willing to stay up late, or wake up early, or throw a punch if he needs to.

What will he do for you?


Code: [Select]
[center][color=#363c48][font=blanch][size=48pt][shadow=#a5a5a7,left][b]YOURNAME.[/b][/shadow][/size][/font][/color]
[color=#a5a5a7][font=blanch][size=16pt][b]AGE | HOUSE | NATIONALITY | BLOODSTATUS[/b][/size][/font][/color][/center]

[color=#685d57][font=arial][size=8pt]PLOT IDEAS/MUSINGS/ETC GO HERE.  GO WILD.  LAY IT ON ME.[/size][/font][/color]


[hi this is my budget plot page for virtue marie samuel james.  you can find his application here and his char!facts here and his padlet (more like sadlet!) here and can pm me for anything else. he needs friends, more friends, friendly rivals, regular rivals, acquaintances, enemies, people to get scrappy with, girls to crush on and do stupid things for, bros to bro down with, people to talk sports with, people to study with, other muggleborn friends that he can secretly geek out with, and literally anything else you can imagine.  you can catch him outside (playing football or trying to play quidditch, of course), wherever there’s a crowd of boys, wherever there’s a crowd of girls, or eating snacks.  In the market for anything and everything!]

2
1955 / super sweet saturday | odi
« on: 12/08/2018 at 19:28 »
saturday 23 july 1955
chippingford saturday market
after lunch


How, exactly, he had ended up with a girl called Aphrodite walking together down the neat, picturesque main street of Chippingford on a Saturday, Samuel Whitmore was not sure, but he was not one to question good luck.

"How do you feel," he posed, eying up the third brightly-colored stall the pair of them had passed, his hands clasped behind his back.  "About battenburg cake?"

Sam himself quite liked battenburg for its marzipan.  Aphrodite, he was hedging, might like it because it was pink.

3
1955 / A Chronic(le) Battle | Hippogriffs&Horklumps
« on: 12/08/2018 at 00:14 »
Thursday, 28 July 1955
About 4 O’Clock in the Afternoon
Quite Sunny
A Comendeered Patient Tent


Over the course of his first month living in the wizarding world, Sam Whitmore had discovered many amazing things, and one of them was strewn out in front of him on a commandeered apothecary table.

Sam shuffled some papers--many papers, really, some of them in his own small, neat script and some in handwriting that looked more like scribbles than letters.  The name on the front page had read Tallulah Belle Sloe in red crayon, and the title of the book (a word which he still thought was a litter generous; it was more a collection of papers, some of them stapled together, many of them shoved in, at least one held in place by a bit of used chewing gum) was Hippogriffs&Horklumps.  When exploring one of the rooms in Cair Paravel, he had found it shoved behind a particularly fragrant pot of lemon balm on a shelf.  At first, it had caught his eye for all the color--there was so much color--but it had held his attention for the content.  Held on the wrinkled, often sticky pages was a game--an adventuring game that was part storytelling and part dice rolls and entirely exciting.

The gears of his brain had set to work right away, spurred on by the fantastic setting of Camp Loki and, after a week of late night scribbling by torchlight in his bunk, he got the word out that he’d be hosting a game day, thinking a few of his friends might be interested in a romp around the imaginary world of one of his favorite books and maybe a few snacks.

He had been a little off.

“Ok, I think we’re ready to start,” he said, one hand cupped to his mouth so that his voice carried throughout the (also commandeered) infirmary tent to the nearly dozen other kids who were cramped inside.  “Come on, have a seat!”

Around the table were enough rickety infirmary chairs for each of the players.  Quarters were admittedly a little cramped and might have been better staged at a table in the dining hall, but Sam couldn’t pass up the opportunity to fight an imaginary battle on actual Aslan’s How, just like Prince Caspian.  The eleven-year-old’s face lit up with excitement at the thought of it, and he beamed an easy grin at each person who came to find their place, some of them with the few snacks he had thought to bring--a few cans of juice pilfered from the dining hall at lunch earlier, some specialty crackers his mum had shipped him in the morning’s owl post--or some of the better offerings other players brought with them to share.   Sam took a sip from his own can--apple juice--and swallowed, giving a decisive nod.

Sam waited for a few breaths until quiet fell, then waited a breath more with a terribly serious expression on his face.

“Uh, hi.”    That serious expression broke the next moment into his same grin, and Sam laughed, tapping a stack of papers on the table to straighten them.  “Thank you all for coming.  We’re going to be playing some Hippogriff and Horklumps today, so I guess let’s just dive right in.”

Sam cleared his throat, and then began to read off the top sheet of paper that he held.

“The year is 2300 Narnia Time.  For many years, a Betrayer King--”  The elaborate backstory that Sam had written for this Betrayer King was very similar to Miraz from the actual books, but the table was spared this narration, for Sam had assumed that even people who had been interested enough to sign-up wouldn’t be interested in his four pages of biography for the antagonist.  “--had reigned over the realm.  He had ruled with terror and might, striking fear into the hearts of all Narnians.”

Sam cleared his throat again, tapping his papers straight for a second time.

“But Narnians are a brave people,” he read on, his voice not stiff but not as carefree and flowing as it was in his usual speech.  “And a force of Daughters of Eve and Sons of Adam have gathered to challenge the Betrayer King.  The Nar--”  Sam, in his excitement, had skipped ahead in his reading, but corrected.  “Uh, excuse me, sorry--Two great armies have gathered--the Narnians--that’s you lot--and the Betrayer King’s army--on the battlefield by the banks of the Great River at the foot of Aslan’s How.”  His grin was back, and he looked around at the players at the table like they, too, should be as excited as he was that they as a group also happened to be gathered by the banks of the Great River at the foot of Aslan’s How.  “Each army is encamped on the hills across from one another, the Narnians in tents striped in rich green and shining gold, the army of the Betrayer King in sinister looking white tents that stand out to your eyes even in the--even in the darkness.  Banners from each side snap sharply in the breeze."

Sam cleared his throat a third time before going on with the next bit of world building, which he was very proud of.

“The grass is tall and waves like the sea in the wind,” he read.  “It is night, with stars shining high above.  There is the smell of campfire smoke in the air, and the air is chill yet eerily quiet--”  Here, he caught one of the older girl’s eyes--a Nettlebed, though he still couldn’t remember which was which--and gave a particularly winsome smile.  “--like even the crickets know something is coming.”

That, he felt, was especially poetic.  He didn’t even clear his throat as he went on this time.

The lot of you are gathered together at part of camp for the night,” he continued.  “What would you like to do to prepare on this, the eve of battle?

For the first time, Sam lowered his papers and looked around the table properly.

“Uh, you just describe what you’d like to do,” he instructed, “and maybe tell us all a bit about your character and what brought them to the Narnian army so we can all get to know each other.




ALVENA RAVENWOOD | Level 3 Herbologist | HP 24/24 | AC 13/15 with shield
BENNY GREENING | Level 1 Healer | HP 10/10 | AC 13/15 with shield
FLAN FLYNNAGAN | Level 2 Herbologist | HP 17/17 | AC 11/13 with shield
IGGY MOONSTORM | Level 3 Duelist | HP 14/14 | AC 12
NATASHA BLACKFOX | Level 1 Quidditch Beater | HP 12/12 | AC 16
NOXIOUS NANCY | Level 2 Quidditch Beater| HP 20/20 | AC 15
OLIVIA LANDAU | Level 1 Healer | HP 10/10 | AC 14/16 with shield
ROBERT HALFMAINE | Level 1 Prankster | HP 10/10 | AC 14
ROSE ADLER | Level 1 Quidditch Chaser | HP 11/11 | AC 15
SICILY GREENE | Level 1 Duelist | HP 8/8 | AC 11
ZIPPY PUDDLES | Level 1 Duelist | HP 8/8 | AC 11





[Hello and welcome to Hippogriffs and Horklumps!  Similarly to Dueling, this game will run on 24 hour rounds.  Each round, your character may take one action.  Please bold your action.  I, your Beast Master, will be narrating action resolutions In Character above in the thread proper and keeping track of actions and rolls in short form Out of Character down here as well.

Don’t feel like you need to match my post lengths--they’ll be a longer, since Sam is doing the narration for the story.

This first round, we are all prepping for a great battle!  Take some time and think about what your character might think is important to do the night before a battle.  Are they organizing their equipment so everything is in order?  Are they performing a wild ritual to try and win the favor of the fates?  Are they sneaking ahead to try and spy on the opposing forces?  Are they partying it up?

Within reason (and with good roleplay!), you may be rewarded with a stat buff, an item, or inside information!

If you have any questions on how to phrase things, reach out to me--especially you new folks!

If you want an idea of how things work in general, check out last game, and please please please feel free to come to me (PM, PC, chat) with any and all questions!  Like seriously, I can’t iterate this enough: get at me with questions!  I want to help you have the most fun you can playing H&H!

If you catch any goofs in math or stats or anything, let me know!  I’ll fix it.]

4
samuel whitmore
come on and slam
and welcome to the jam.

eleven | ravenclaw?? | english | muggleborn

Samuel Whitmore is a good kid.

He may not seem like it at first, because it’s hiding under a few layers of Eleven Year Old Boy.

Most of the time, he’s not very serious, and is more than likely to tell you a joke or a story that starts with one time, I-- than spout a fact or start a deep conversation.  He’s easy going, especially around his friends, and can get a little wound-up when he’s hanging out with other boys, in which case he tends to really feed off their wreckless energy.  In these cases, he has been known to cause a ruckus.  He is generally kind, but is often teasing, particularly with boys he perceives as a little girly or with girls he perceives to be a little boyish.  Even the girls he finds himself crushing on--which are many and varied and constantly changing--find themselves on the receiving end of it now and then, but he’s much more likely to pay them a compliment (a habit picked up, perhaps, from years of giving them to his mum).

There’s three times that he can be trusted to take things seriously, and those are these:

One, school.  Brought up as the only son of a war widow mother in a thoroughly working class part of town, it’s been drilled into him since an early age that education is the way to move up in the world. 

Two, play.  The benefit of working hard is playing hard, and Sam certainly does this.

Three, his friends.  When Sam becomes close with someone--which doesn’t take much, as he’s extroverted and chatty--he would do just about anything for them.  He’s willing to stay up late, or wake up early, or throw a punch if he needs to.

What will he do for you?


Code: [Select]
[center][color=#363c48][font=blanch][size=48pt][shadow=#a5a5a7,left][b]YOURNAME.[/b][/shadow][/size][/font][/color]
[color=#a5a5a7][font=blanch][size=16pt][b]AGE | HOUSE | NATIONALITY | BLOODSTATUS[/b][/size][/font][/color][/center]

[color=#685d57][font=arial][size=8pt]PLOT IDEAS/MUSINGS/ETC GO HERE.  GO WILD.  LAY IT ON ME.[/size][/font][/color]


[hi this is my budget plot page for virtue marie samuel james.  you can find his application here and his char!facts here and his padlet (more like sadlet!) here and can pm me for anything else. he needs friends, more friends, friendly rivals, regular rivals, acquaintances, enemies, people to get scrappy with, girls to crush on and do stupid things for, bros to bro down with, people to talk sports with, people to study with, other muggleborn friends that he can secretly geek out with, and literally anything else you can imagine.  you can catch him outside (playing football or trying to play quidditch, of course), wherever there’s a crowd of boys, wherever there’s a crowd of girls, or eating snacks.  In the market for anything and everything!]

Pages: [1]