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Topics - The Narrator

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1
Duelling Rules / Duelling Rules vs. Magical Rules
« on: 03/05/2021 at 10:12 »
Duelling Rules vs. Magical Rules
---

Members may notice that there is a discrepancy between the duelling rules and the magical rules.

The duelling rules split all spells across three categories (simple, advanced, difficult) and any student can attempt any spell. All duelling spells are determined by a dice roll only (see here for the rolling formulae used by the referees). This means that some students will find that they are able to cast certain spells in duelling that they are not able to cast in regular roleplay with their magical levels.

The admin and duelling referee teams recognise that this can be jarring and create conflict for characters’ IC narratives. Therefore, the following IC explanation has been introduced:

For the duel tournament (and duel club, if it runs) only, the duelling block is enchanted with spells which temporarily enhance magical ability. These spells are cast by Ella Galanis before each stage of the duel and removed once the duel is over. Students who practise duelling on the duelling block outside the school-run duels do not receive this enhancement to their magical ability, as the spells are only activated for the school-run duels. This fact is not kept secret IC, so feel free to reference this in your posts if it helps you to rationalise the conflict in rules here. Similarly, if you would rather that your character did not know about the enhancement spells, you can write it that way.

Please note that if you do not have the required magical levels for a spell, you will be unable to successfully cast it in regular roleplay, regardless of your success with it in a duel. You can have partial success, no effects, unusual side effects, or other incorrect effects with the spell if you attempt it, but you will not be able to successfully cast it and produce its intended effects.  There are no exceptions to this rule.

If you have any questions or concerns about the above, please contact an admin.

2
Freestyle Roleplaying / Freestyle Archiving
« on: 09/15/2019 at 12:08 »
Freestyle Roleplaying
Archiving

Because the Freestyle Roleplaying forum is always open to all players and does not follow the typical 'term' structure of the site, archiving for this forum will only take place once a year, after the August 'summer' month. Every September, threads that haven't been posted in for the past OOC year will be archived. If you don't want a thread to be archived, make sure you post in it!

If a thread that you do still wish to post in is archived, please either PM an admin or submit a Helpdesk ticket to request that the thread be unarchived. Be sure to include a link to the thread!

3
Duelling Rules / Duelling Rules
« on: 03/17/2019 at 12:12 »
Duelling Rules
Index

» Posting
          » General Rules

          » Wording of Actions

          » Order of Actions

» Absences

» Spells
          » General Rules

          » Class Spells

          » Silent Spells
         
          » Specialised Spells

          »Multiple Casting

          » Casting with a Different Wand

          » Allies

» Other Actions
          » Potions

          » Physical Actions, Dodges, & Auto-Dodge

          » Rearming Yourself or an Opponent

» Instant Effect

» Indirect Effect

» Ending a Duel

» Ethical Guidelines


Please see Duelling Profiles, Stats, & Bonuses Explained for information on how to sign up and set up your duelling profile, information on duelling stats, and available duelling bonuses.


credit to Etoile Alystair for the original rules.
credit to Adrianne Malarky & Katrina Ithil for original revisions.
updated & revised by Ella Galanis, February 2019.

4
Duelling Profiles, Stats, & Bonuses Explained
Index

» Signing Up
          » General Information

          » Breakdown of Sign-Up Form

»Stats
          » General Information

          » Stat Explanations

» Bonuses
          » General Information

          » List of Available Bonuses

» Building Your Profile

5
Duelling Rules / Duelling Rolling Guide
« on: 03/17/2019 at 01:35 »
Duelling Rolling Guide
---

Welcome to the Duelling Rolling Guide. These are the formulae that referees use to determine whether your actions work during a duel. All notes in purple have been added to guide you through the sheet. If you have any questions, please direct them to Ella Galanis, the duelling coordinator.

Note: 1d6 refers to rolling one six-sided die, and 2d6 refers to rolling two six-sided dice. Referees use either physical dice or an online dice roller to determine this number.


Spells
This is how we determine whether Charms, Conjuring/Summoning, and Transfiguration spells work.

C/T/S level + ability + ability mod + RP bonus + specialized spell - level mod - silent mod + 1d6 = #
If this number is 10 or higher, the spell is successfully cast.
  • Ability Mod: If the duellist has ability modifiers from previous rounds, add/subtract them here
  • RP Bonus: If the post meets the 3x3 requirement, add +1
  • Specialized Spell: If it's a specialized spell, add +2
  • Level Mod: 0 for simple spells, -2 for advanced spells, or -4 for difficult spells
  • Silent Mod: If it's a silent cast, subtract -4
When health is requested for creative use spells, it is rolled using 1d6. If rolling ½ health results in a .5 health increment, do not round the number. Instead, the new health should reflect this accurately, e.g. 75.5%.

Spell Damage
This is how we determine how much damage a spell delivers to its target.

Power + power mod + specialized spell + level mod + 2d6 - (opponent resistance + resistance mod - silent mod + 1d6) = #
This number is the percent damage done.
  • Power Mod: If the duellist has power modifiers from previous rounds, add/subtract them here
  • Specialized Spell: If it's a specialized spell, add +2
  • Level Mod: +1 for advanced spells, +2 for difficult spells
  • Resistance Mod: If the opponent has resistance modifiers from previous rounds, add/subtract them here
  • Silent Mod: If it's a silent cast, subtract -2
Damage for the following spells is rolled using just a 1d6: fall damage from Wingardium Leviosa, fall damage from Levicorpus, damage from Liberacorpus, damage from Sonorus, damage from Commutati Sonum Acutus, damage from Occurromorsus.

If rolling ½ damage results in a .5 health decrement, do not round the number. Instead, the new damage should reflect this accurately, e.g. 75.5%.

Physical Actions
This is how we determine whether physical actions (such as rearming, throwing a snowball, tripping someone, etc.) work.

Strength + strength mod + RP bonus + 2d6 = #
If this number is 10 or higher, the action is successful.
  • Strength Mod: If the duellist has strength modifiers from previous rounds, add/subtract them here
  • RP Bonus: If the post meets the 3x3 requirement, add +1
When health is requested for physical actions, it is rolled using 1d6. If rolling ½ health results in a .5 health increment, do not round the number. Instead, the new health should reflect this accurately, e.g. 75.5%.

Physical Actions Damage
If requested, this is how we determine how much damage a physical action delivers to its target.

Strength + strength mod + 2d6 - (opponent resistance + resistance mod + 1d6) = #
This number is the percent damage done.
  • Strength Mod: If the duellist has strength modifiers from previous rounds, add/subtract them here
  • Resistance Mod: If the opponent has resistance modifiers from previous rounds, add/subtract them here
Damage from allies is rolled using  just a 1d6.

If rolling ½ damage results in a .5 health decrement, do not round the number. Instead, the new damage should reflect this accurately, e.g. 75.5%.

Dodges
This is how we determine whether a dodge works.

Agility + agility mod + RP bonus + 2d6 = #
If this number is 10 or higher, the dodge is successful.
  • Agility Mod: If the duellist has agility modifiers from previous rounds, add/substract them here
  • RP Bonus: If the post meets the 3x3 requirement, add +1
In order to protect against a specific spell, the dodge must happen before that spell is cast.

A single successful dodge only protects against one spell/potion/physical action (including 'friendly' actions that may be beneficial to the dodging duellist) or, if no action is taken, one round.


Auto-Dodge
If a player has auto-dodge, this is how we determine whether the auto-dodge is successful.

Agility + agility mod + 1d6 - silent mod - specialized spell = #
If this number is 10 or higher, the auto-dodge is successful.
  • Agility Mod: If the duellist has agility modifiers from previous rounds, add/substract them here
  • Silent Mod: If it's a silent cast, subtract -2
  • Specialized Spell: If it's a specialized spell, subtract -2
Auto-dodge is rolled for all direct spells and for all physical actions. This includes 'friendly' spells/physical actions that may be beneficial to the target.

Auto-dodge is not rolled for any indirect spells or for any potions.

Auto-dodge is not rolled for duellists with auto-dodge who cast a spell at themselves.

If an auto-dodge succeeds, the auto-dodged action's effects (preset or requested) are not granted.

A duellist must have posted in the current round if they wish to be able to use auto-dodge on actions aimed at them. We do not roll auto-dodge for duellists who have not posted in the current round.


Potions
This is how we determine whether a potion is successful.

Potions + potions mod + RP bonus - level mod + 2d6 = #
If this number is 10 or higher, the potion is successful.
  • Potions Mod: If the duellist has potions modifiers from previous rounds, add/subtract them here
  • RP Bonus: If the post meets the 3x3 requirement, add +1
  • Level Mod: 0 for simple potions, -2 for advanced potions, or -4 for difficult potions
When health is requested for creative use/original potions, it is rolled using 1d6. If rolling ½ health results in a .5 health increment, do not round the number. Instead, the new health should reflect this accurately, e.g. 75.5%.

Potions Damage
This is how we determine how much damage a potion delivers to its target.

Potions + potions mod + level mod + 2d6 - (opponent resistance + resistance mod + 1d6) = #
This number is the percent damage done.
  • Potions Mod: If the duellist has potions modifiers from previous rounds, add/subtract them here
  • Level Mod: +1 for advanced potions, +2 for difficult potions
  • Resistance Mod: If the opponent has resistance modifiers from previous rounds, add/subtract them here
If rolling ½ damage results in a .5 health decrement, do not round the number. Instead, the new damage should reflect this accurately, e.g. 75.5%.


credit goes to Alexander Kolmer.
updated by Brooklyn Jones.

6
Duelling Rules / Charms Duelling Rules
« on: 03/16/2019 at 22:34 »
Charms Duelling Rules
Index

» Charms Duelling Rules
          » General Rules

» Creative Use Charms
          » Rules for Requesting Effects

          » Simple Charms

          » Advanced Charms

          » Difficult Charms

» Preset Charms: Simple

» Preset Charms: Advanced

» Preset Charms: Difficult

7
Duelling Rules / Conjuring & Summoning Duelling Rules
« on: 03/16/2019 at 20:24 »
Conjuring & Summoning Duelling Rules
Index

» Conjuring & Summoning Duelling Rules
          » General Rules

» Creative Use Conjuring & Summoning
          » Rules for Requesting Effects

          » Creative Use: Accio
                    » Rules For Requesting Effects

                    » Simple

                    » Advanced

                    » Difficult

          » Creative Use: Creo
                    » Rules For Requesting Effects

                    » Simple

                    » Advanced

                    » Difficult

          » Creative Use: Depulso & Evanesco
                    » Rules For Requesting Effects

                    » Simple

                    » Advanced

                    » Difficult

          » Creative Use: Illusio
                    » Rules For Requesting Effects

                    » Simple

                    » Advanced

                    » Difficult

» Preset Conjuring & Summoning: Simple

» Preset Conjuring & Summoning: Advanced

» Preset Conjuring & Summoning: Difficult

8
Duelling Rules / Transfiguration Duelling Rules
« on: 03/16/2019 at 19:53 »
Transfiguration Duelling Rules
Index

» Transfiguration Duelling Rules
          » General Rules

» Creative Use Transfiguration
          » Rules for Requesting Effects

          » Simple Transfiguration

          » Advanced Transfiguration

          » Difficult Transfiguration

» Preset Transfiguration: Simple

» Preset Transfiguration: Advanced

» Preset Transfiguration: Difficult

9
Duelling Rules / Physical Actions Duelling Rules
« on: 03/16/2019 at 19:02 »
Physical Actions Duelling Rules
Index

» Physical Actions Duelling Rules
          » General Rules

» Creative Use Physical Actions
          » Rules for Requesting Effects

          » Simple Physical Actions

» Dodges

» Auto-Dodge

10
Duelling Rules / Potions Duelling Rules
« on: 03/16/2019 at 18:43 »
Potions Duelling Rules
Index

» Potions Duelling Rules
          » General Rules

          » Types of Potions

          » Requested Potions List Example

» Creative Use & Original Potions
          » Rules for Requesting Effects

          » Simple Potions

          » Advanced Potions

          » Difficult Potions

» Preset Potions: Simple

» Preset Potions: Advanced

» Preset Potions: Difficult

11
Testing & Graphics / FAQ: Avatars
« on: 03/01/2017 at 21:19 »
    Avatars
    Frequently Asked Questions




    What is an avatar?

    An avatar is the picture beneath your username. It is used as a picture of your character, and can be a photograph or a drawing.

    Most people use a specific actor, singer, model, or other celebrity as their character's 'face'. This is known as a Face Claim (FC). Make sure you look at the FC list to check that your desired FC has not already been taken! You can claim a face here.

    Avatar Rules

    All pictures and any text on them must adhere to the PG-13 rating.
    • Avatars displaying nudity and/or explicit images are not permitted.
    • Shirtless avatars are not permitted, regardless of gender.
    • Avatars in which the FC is only wearing underwear (or the equivalent, e.g. a bikini) are not permitted.

    Avatars should be a height of 300px and a width of 200px.

    How do I make an avatar?

    Find an image you would like to use. Some images may require cropping to meet our sizing guidelines (see above).

    If you need to crop your avatar, you can sign up for Adobe Spark here, a free cropping tool. Many players use more advanced software, such as Photoshop.

    If you're using Adobe Spark, here are some step-by-step guidelines for using the tool:
    • Sign up using the link above.
    • Select 'Custom' when it asks you to select a size.
    • Enter '200' as the width and '300' as the height, and ensure that 'px' is selected from the dropdown menu.
    • Click 'Upload' and upload the image you want to make into an avatar. You will need to have saved it to your computer first.
    • Click 'Next'. There's your avatar! Click 'Download' (top right corner) to save your avatar to your computer.

    How do I set up my avatar?

    • Upload your avatar to a website, such as Imgur.
    • Hover over the 'Profile' button at the top of this page. Click 'Forum Profile' from the dropdown menu.
    • Under 'Personalised Picture', select 'Specify avatar by URL'.
    • Paste the direct link to the avatar in the space provided. The direct link will be one that starts with http://i. (if your link reads https://i. you will need to delete the 's'!) and links only to your avatar.

    How do I fix my avatar?

    The biggest problem our members usually face is that their avatar won't show up. When you paste your image URL into the space provided, be sure that the link starts with http://i and not https://i. You need to delete the extra 's', otherwise your avatar won't show up!

    If this doesn't solve the problem or you are having other problems with your avatar, it's best to ask a staff member for help, either via Discord or via PM. Alternatively, you can post in the Testing & Graphics forum to request help from staff or another site member.

    Avatar Resources

    Most players find avatar images using one of the following:
    • Google Images
    • Instagram
    • Tumblr
    • Modelling agency sites

    Some players enjoy making avatars and will offer to make them for other members. You can find avatar 'shops' in the Summer Testing & Graphics forum and the Elsewhere Graphics & Testing forum, so feel free to make a request in one of those! Each shop/player has their individual rules, so please respect them.



    written by Esme Vartan; edited & updated by Calypso Ross [February 2016, July 2021].


    [/list][/list]

    12
    Testing & Graphics / Sample Plot Pages
    « on: 02/24/2017 at 21:14 »
    Below are sample plot pages created by our Site Promo Team for any/all players to use as a starting point for a plot page. As long as you keep the classes intact, you'll be able to modify any part of the template (colors, backgrounds, etc.) with the style attribute and regular bbcode. Happy coding!


    plot page h1
    plot page h3
    plot page h2
    Lorem ipsum dolor sit amet, consectetur adipiscing elit. Proin vitae pretium ante. Fusce turpis tellus, euismod eget est ac, pellentesque convallis diam. Suspendisse eleifend enim at nunc fermentum ornare. Curabitur ipsum libero, euismod quis consectetur id, laoreet sed nisl. Sed iaculis nunc ac augue finibus, nec suscipit mauris ultrices. Integer lacus dui, malesuada sed gravida quis, feugiat at purus. Suspendisse interdum volutpat massa, quis dapibus tellus hendrerit ac. Nullam sit amet dictum turpis. Aliquam at nulla faucibus, dignissim nulla a, vulputate diam.

    plot page h2
    Etiam a justo sit amet enim fermentum semper. In sagittis sapien id augue lobortis aliquet. Aenean vestibulum laoreet nisl in lacinia. Phasellus non nisi vitae turpis ornare venenatis. In malesuada nunc quis leo aliquam, sed rutrum ligula mattis. Aenean tincidunt eu lectus ac pulvinar. Duis diam erat, vehicula at elit eget, consequat cursus neque. Suspendisse ac sem hendrerit metus sagittis lobortis. Proin commodo mi odio, laoreet malesuada sem lobortis quis. Quisque eget nulla consequat lectus elementum tristique sit amet vitae justo. Suspendisse quis velit vitae dolor dapibus molestie sit amet in risus.

    Code: [Select]
    [div class="pp-wrapper pp-light"]
    [div class="pp-header cf"]
    [img class="pp-main-image"]http://placehold.it/120x120[/img]
    [span class="pp-h1"]plot page h1[/span]
    [span class="pp-h3"]plot page h3[/span]
    [/div]
    [div class="pp-body"]
    [span class="pp-h2"]plot page h2[/span]
    [span class="pp-bodytext"]Lorem ipsum dolor sit amet, consectetur adipiscing elit. Proin vitae pretium ante. Fusce turpis tellus, euismod eget est ac, pellentesque convallis diam. Suspendisse eleifend enim at nunc fermentum ornare. Curabitur ipsum libero, euismod quis consectetur id, laoreet sed nisl. Sed iaculis nunc ac augue finibus, nec suscipit mauris ultrices. Integer lacus dui, malesuada sed gravida quis, feugiat at purus. Suspendisse interdum volutpat massa, quis dapibus tellus hendrerit ac. Nullam sit amet dictum turpis. Aliquam at nulla faucibus, dignissim nulla a, vulputate diam.[/span]

    [span class="pp-h2"]plot page h2[/span]
    [span class="pp-bodytext"]Etiam a justo sit amet enim fermentum semper. In sagittis sapien id augue lobortis aliquet. Aenean vestibulum laoreet nisl in lacinia. Phasellus non nisi vitae turpis ornare venenatis. In malesuada nunc quis leo aliquam, sed rutrum ligula mattis. Aenean tincidunt eu lectus ac pulvinar. Duis diam erat, vehicula at elit eget, consequat cursus neque. Suspendisse ac sem hendrerit metus sagittis lobortis. Proin commodo mi odio, laoreet malesuada sem lobortis quis. Quisque eget nulla consequat lectus elementum tristique sit amet vitae justo. Suspendisse quis velit vitae dolor dapibus molestie sit amet in risus.[/span]
    [/div]
    [div class="pp-footer"]
    [iurl=#]Link 1[/iurl] | [iurl=#]Link 2[/iurl] | [iurl=#]Link 3[/iurl]
    [/div]
    [/div]




    big thanks to william lancaster!



    13
    30-Day Challenge! / Day Thirty!
    « on: 04/30/2015 at 00:51 »
    The HSNet


    Day 30.
    Day 30.



    Last but not least- The thing you are most excited for in the 1944-45 term!

    30-Day Challenge

    To get the code: hit select, then ctrl/cmd + C to copy!
    Code: [Select]
    [div style="width:450px; font-family:lavanderia; color:#87a9b5; font-size:60px; box-sizing:border-box; text-transform:lowercase; text-align:right; line-height:60%; margin-top:10px;"]Challenge Accepted[/div]
    [div style="box-sizing:border-box; width:450px; border:5px double #87a9b5; padding:10px;"]
    [div style="font-family:verdana; color:#666; font-size:12px;"]

    Type your response here!

    [/div]
    [/div]

    14
    30-Day Challenge! / Day Twenty-Nine!
    « on: 04/28/2015 at 23:20 »
    The HSNet


    Day 29.
    Day 29.



    A player you miss, or a player you'd like to get to know.

    30-Day Challenge

    To get the code: hit select, then ctrl/cmd + C to copy!
    Code: [Select]
    [div style="width:450px; font-family:lavanderia; color:#87a9b5; font-size:60px; box-sizing:border-box; text-transform:lowercase; text-align:right; line-height:60%; margin-top:10px;"]Challenge Accepted[/div]
    [div style="box-sizing:border-box; width:450px; border:5px double #87a9b5; padding:10px;"]
    [div style="font-family:verdana; color:#666; font-size:12px;"]

    Type your response here!

    [/div]
    [/div]

    15
    30-Day Challenge! / Day Twenty-Eight!
    « on: 04/27/2015 at 23:28 »
    The HSNet


    Day 28.
    Day 28.



    A character/player you want to thread with but haven't yet.

    30-Day Challenge

    To get the code: hit select, then ctrl/cmd + C to copy!
    Code: [Select]
    [div style="width:450px; font-family:lavanderia; color:#87a9b5; font-size:60px; box-sizing:border-box; text-transform:lowercase; text-align:right; line-height:60%; margin-top:10px;"]Challenge Accepted[/div]
    [div style="box-sizing:border-box; width:450px; border:5px double #87a9b5; padding:10px;"]
    [div style="font-family:verdana; color:#666; font-size:12px;"]

    Type your response here!

    [/div]
    [/div]

    16
    30-Day Challenge! / Day Twenty-Seven!
    « on: 04/26/2015 at 22:58 »
    The HSNet


    Day 27.
    Day 27.



    If you could play any character with no restrictions (any special powers! any levels!), what would they be like?

    30-Day Challenge

    To get the code: hit select, then ctrl/cmd + C to copy!
    Code: [Select]
    [div style="width:450px; font-family:lavanderia; color:#87a9b5; font-size:60px; box-sizing:border-box; text-transform:lowercase; text-align:right; line-height:60%; margin-top:10px;"]Challenge Accepted[/div]
    [div style="box-sizing:border-box; width:450px; border:5px double #87a9b5; padding:10px;"]
    [div style="font-family:verdana; color:#666; font-size:12px;"]

    Type your response here!

    [/div]
    [/div]

    17
    30-Day Challenge! / Day Twenty-Six!
    « on: 04/26/2015 at 16:41 »
    The HSNet


    Day 26.
    Day 26.



    If you had magic levels, where would your strength be? Your weakness?

    30-Day Challenge

    To get the code: hit select, then ctrl/cmd + C to copy!
    Code: [Select]
    [div style="width:450px; font-family:lavanderia; color:#87a9b5; font-size:60px; box-sizing:border-box; text-transform:lowercase; text-align:right; line-height:60%; margin-top:10px;"]Challenge Accepted[/div]
    [div style="box-sizing:border-box; width:450px; border:5px double #87a9b5; padding:10px;"]
    [div style="font-family:verdana; color:#666; font-size:12px;"]

    Type your response here!

    [/div]
    [/div]

    18
    30-Day Challenge! / Day Twenty-Five!
    « on: 04/25/2015 at 02:17 »
    The HSNet


    Day 25.
    Day 25.



    Favorite HSNet class of all time - core or elective, or a class you'd like to see.

    30-Day Challenge

    To get the code: hit select, then ctrl/cmd + C to copy!
    Code: [Select]
    [div style="width:450px; font-family:lavanderia; color:#87a9b5; font-size:60px; box-sizing:border-box; text-transform:lowercase; text-align:right; line-height:60%; margin-top:10px;"]Challenge Accepted[/div]
    [div style="box-sizing:border-box; width:450px; border:5px double #87a9b5; padding:10px;"]
    [div style="font-family:verdana; color:#666; font-size:12px;"]

    Type your response here!

    [/div]
    [/div]

    19
    30-Day Challenge! / Day Twenty-Four!
    « on: 04/24/2015 at 01:12 »
    The HSNet


    Day 24.
    Day 24.



    Favorite HSNet professor of all time.

    30-Day Challenge

    To get the code: hit select, then ctrl/cmd + C to copy!
    Code: [Select]
    [div style="width:450px; font-family:lavanderia; color:#87a9b5; font-size:60px; box-sizing:border-box; text-transform:lowercase; text-align:right; line-height:60%; margin-top:10px;"]Challenge Accepted[/div]
    [div style="box-sizing:border-box; width:450px; border:5px double #87a9b5; padding:10px;"]
    [div style="font-family:verdana; color:#666; font-size:12px;"]

    Type your response here!

    [/div]
    [/div]

    20
    30-Day Challenge! / Day Twenty-Three!
    « on: 04/23/2015 at 00:46 »
    The HSNet


    Day 23.
    Day 23.



    What is your favorite extra-curricular activity at the Castle?

    30-Day Challenge

    To get the code: hit select, then ctrl/cmd + C to copy!
    Code: [Select]
    [div style="width:450px; font-family:lavanderia; color:#87a9b5; font-size:60px; box-sizing:border-box; text-transform:lowercase; text-align:right; line-height:60%; margin-top:10px;"]Challenge Accepted[/div]
    [div style="box-sizing:border-box; width:450px; border:5px double #87a9b5; padding:10px;"]
    [div style="font-family:verdana; color:#666; font-size:12px;"]

    Type your response here!

    [/div]
    [/div]

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