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Messages - Hazel Quinn

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1
Archived Applications / Re: Josephine "Hazel" Quinn
« on: 22/08/2018 at 03:22 »

Application for Hogwarts School




→ CHARACTER INFORMATION.

Name: Josephine H. Quinn, goes by Hazel

Birthday: 20 January, 1943

Hometown: London, England

Bloodline: Muggleborn

Magical Strength (pick one): Charms

Magical Weakness (pick one): Transfiguration

Year: First

Biography:
Hazel has always been a fiery young girl, only beginning to grow into her dreams.

When Hazel was born, she was content in her small home in Ireland, without a care in the world. But that all changed quite suddenly, when her beautiful home caught fire while her mother was cooking dinner. Hazel was the only survivor. She was five.
After that, they sent her to live with her Aunt Alice, a reclusive woman who asks horses to make decisions for her, and considers gardening a life-style. She hated it, feeling confined to the countryside with no playgrounds, no shops, and worst of all, no people. Now, this is not to say Hazel is a social creature. By all accounts, she's the exact opposite; Just as reclusive as Alice, perhaps. But you can learn a lot by watching, and listening, and Hazel felt so lost in the silence.

Over time, Hazel not only grew accustomed to her new home, but it became her sanctuary. A place where her imagination can run wild without the oppression of social standards. With no restrictions on her life, other than her studies (which Alice closely watched,) Hazel came to believe that she could do anything, or be anyone she wanted to be. She may be a little naive on the world around her, but at least she's a dreamer.
 
→ ADDITIONAL INFORMATION.

House Request: None

Personality:
Optimistic and bright, hungry for the world.

Hazel does not do so well in social situations. Maybe she's always been like that, but maybe she just grew accustomed to the farm life. It's not that she's awkward, per say, it's more of the fact that she just doesn't know how to respond. If she were talking to a horse, it might be a different story. But now she has to talk to people, not horses, and she isn't very good at it. She is easily flustered with herself and becomes embarrassed over social errors, but when she's alone, she's the most confident person you'll ever meet, a natural leader hiding behind a shy child. You see, Hazel feels safest in her own mind, where she believes everything will be okay, and she can do whatever she sets her mind to. These thoughts are usually enough to get her by. Usually.

When it comes to academics, or really anything she sees as a challenge, Hazel becomes very competitive. She hungers not for knowledge, but an understanding of the world around her. Stuffy old textbooks can only get you so far, but what you do with all that information is what really matters. In this regard, Hazel can be very determined; even ambitious. She want to use her own philosophies on life and make the most of them, and become a someone in the world. As a child, she's very optimistic about her place in the world, but as she grows older, she becomes wise, yet more determined to make a difference.

Appearance:
Cute. That's always the word used to describe her. Not beautiful, or pretty; just cute.

Hazel doesn't mind being cute. Her face is round, cherry cheeks dotted with auburn freckles, and a slightly crooked smile sitting above her chin. Her eyes are her favorite feature, small like her mother's, but expressive like her father's. Alice always tells her the whole world can be seen in those baby blue eyes.
As a child, Hazel never really sat still, leaving her unruly blonde hair a mess. This habit will likely follow her the rest of her life, and she'll probably always be known for a thick head of straw colored hair that seems to have a mind of its own. Sure, she tries to tame it, normally by tying it back with a big pink ribbon. There's not much to be done about it, but at least the curls are pretty. Maybe someday she'll be attractive. But for now, she's cute.

→ SAMPLE ROLEPLAY.
Option 2, Response
Hazel loved nothing more than to explore. Especially exploring nature. It was something she had always done, tromping around in the woods or running through the pastures at her farm, the great outdoors has always been her favorite place. So naturally, she was drawn to the gardens of Hogwarts.
There was so much to see, so many beautiful things to look at. Flowers of all shades dotted the grounds around Hogwarts. Blue, red, yellow, rat, orange. . .
Rat?
Sure enough, Hazel looked again to see the tail end - literally - of a rat scampering into the flora. Without hesitation, Hazel stooped down and dove into the flower beds, grabbing at the rodent, but he squeezed through her fingers and scampered away.

"Blast!"

She muttered angrily, standing to her feet and absently wiping grass and dirt from her knees, when she heard a sound.
The sound, as it turned out, was a grumpy boy who was stuck headfirst in the flowers, not dissimilar to how Hazel had been moments ago. Unfortunately, however, it did not occur to her that they may have been ducked over for the same reason; to catch a rat.
In fact, she was still wondering why this boy had stuck his head in the flowers when he turned to her. . .

"Can I help you with something? It is not polite to stare."
Hazel blushed, embarrassed to be caught staring. "I'm. . . Sorry." She stammered. "I just found it odd to see you ducking in the. . . the flowers. Were you. . . were you looking for something?"

→ ABOUT YOU.

Please list any characters you have  on the site (current and previous): None

How did you find us?: Google

2
Archived Applications / Josephine "Hazel" Quinn
« on: 21/08/2018 at 02:11 »

Application for Hogwarts School




→ CHARACTER INFORMATION.

Name: Josephine H. Quinn, goes by Hazel

Birthday: 20 January, 1943

Hometown: London, England

Bloodline: Muggleborn

Magical Strength (pick one): Charms

Magical Weakness (pick one): Transfiguration

Year: First Year

Biography:
Hazel has always been a fiery young girl, only beginning to grow into her dreams.

When Hazel was born, she was content in her small home in Ireland, without a care in the world. But that all changed quite suddenly, when her beautiful home caught fire while her mother was cooking dinner. Hazel was the only survivor. She was five.
After that, they sent her to live with her Aunt Alice, a reclusive woman who asks horses to make decisions for her, and considers gardening a life-style. She hated it, feeling confined to the countryside with no playgrounds, no shops, and worst of all, no people. Now, this is not to say Hazel is a social creature. By all accounts, she's the exact opposite; Just as reclusive as Alice, perhaps. But you can learn a lot by watching, and listening, and Hazel felt so lost in the silence.

Over time, Hazel not only grew accustomed to her new home, but it became her sanctuary. A place where her imagination can run wild without the oppression of social standards. With no restrictions on her life, other than her studies (which Alice closely watched,) Hazel came to believe that she could do anything, or be anyone she wanted to be. She may be a little naive on the world around her, but at least she's a dreamer.

→ ADDITIONAL INFORMATION.

House Request: Wherever she best fits.

Personality:
Optimistic and bright, hungry for the world.

Hazel does not do so well in social situations. Maybe she's always been like that, but maybe she just grew accustomed to the farm life. It's not that she's awkward, per say, it's more of the fact that she just doesn't know how to respond. If she were talking to a horse, it might be a different story. But now she has to talk to people, not horses, and she isn't very good at it. She is easily flustered with herself and becomes embarrassed over social errors, but when she's alone, she's the most confident person you'll ever meet, a natural leader hiding behind a shy child. You see, Hazel feels safest in her own mind, where she believes everything will be okay, and she can do whatever she sets her mind to. These thoughts are usually enough to get her by. Usually.

When it comes to academics, or really anything she sees as a challenge, Hazel becomes very competitive. She hungers not for knowledge, but an understanding of the world around her. Stuffy old textbooks can only get you so far, but what you do with all that information is what really matters. In this regard, Hazel can be very determined; even ambitious. She want to use her own philosophies on life and make the most of them, and become a someone in the world. As a child, she's very optimistic about her place in the world, but as she grows older, she becomes wise, yet more determined to make a difference.

Appearance:
Cute. That's always the word used to describe her. Not beautiful, or pretty; just cute.

Hazel doesn't mind being cute. Her face is round, cherry cheeks dotted with auburn freckles, and a slightly crooked smile sitting above her chin. Her eyes are her favorite feature, small like her mother's, but expressive like her father's. Alice always tells her the whole world can be seen in those baby blue eyes.
As a child, Hazel never really sat still, leaving her unruly blonde hair a mess. This habit will likely follow her the rest of her life, and she'll probably always be known for a thick head of straw colored hair that seems to have a mind of its own. Sure, she tries to tame it, normally by tying it back with a big pink ribbon. There's not much to be done about it, but at least the curls are pretty. Maybe someday she'll be attractive. But for now, she's cute.

→ SAMPLE ROLEPLAY.

Option 2, Responce
Hazel loved nothing more than to explore. Especially exploring nature. It was something she had always done, tromping around in the woods or running through the pastures at her farm, the great outdoors has always been her favorite place. So naturally, she was drawn to the gardens of Hogwarts.
There was so much to see, so many beautiful things to look at. Flowers of all shades dotted the grounds around Hogwarts. Blue, red, yellow, rat, orange. . .
Rat?
Sure enough, Hazel looked again to see the tail end - literally - of a rat scampering into the flora. Without hesitation, Hazel stooped down and dove into the flower beds, grabbing at the rodent until she managed to catch a foot, at which point she scooped the little animal close to her chest. By this point, she had grass stains on her knees and dirt on her hands, but she was too focused on the rat to care. She really did love animals!
Thats when she noticed a voice coming closer, and as she began towards the sound, she caught sight of Hugh just as he was ducking into the flowers. It didn't occur to her that maybe the reason this grumpy boy was diving into the flowers was to look for something, something like a rat. So instead she just watched him quizzically, still holding the rat to her chest, who had calmed down considerably to the point Hazel forgot he was there. In fact, she was still wondering why this boy had stuck his head in the flowers when he turned to her. . .

"Can I help you with something? It is not polite to stare."
Hazel blushed. "I'm. . . Sorry." She stammered. "I just found it odd to see you ducking in the. . . the flowers. Were you. . . were you looking for something?"

→ ABOUT YOU.

Please list any characters you have  on the site: None

How did you find us?: Google

3
E L S E W H E R E   C H I L D

CHARACTER INFORMATION

Character Name || Josephine Hazel Quinn ("Hazel")

Gender || Female

Age || Ten (20 January, 1943)

Bloodline:
Pureblood/Halfblood/Muggleborn/Squib

Parents/Guardians: 
Andrew Quinn (Father - Deceased)
Jean Quinn (Mother - Deceased)
Alice Moore (Maternal Aunt - Current Guardian)

Residence:
The countryside, outside of London.

Do you plan to have a connection to a particular existing place?
None

Do you wish to be approved as a group with any other characters? If so who and for what IC reason?
None

Please list any other characters you already have at the site:
None

Biography: (100 words minimum.)
Hazel was always a bit of a wild girl, but her Auntie tells her that's only because she was born with a fire in her heart.

Hazel was born in a sleepy little town in Ireland, the kind where everyone had some kind of flower in the yard, and birds will sing you lullabies year round if you listen close enough. Some of her earliest memories involve walking around the lake with her father in the early morning, and sitting in the grass while her mother sewed in the evening, wind whispering through her hair. All of that changed when the fire happened. Hazel cried. 
They sent her to live with her Auntie when she was five years old. At first, Hazel hated the farm she now called home. Chickens ran about the yard, clucking as chickens will, and cows roamed the pastures in the distance. It was smelly, muddy, and worst of all, lonely. But with time, Hazel grew to love her new life. She ran through pastures with her hair flowing behind her, chased chickens with bare feet in the dirt, and rode horses up and down country roads. It was a solitary life, but goodness knows little Hazel had an imagination large enough to sustain her. This farm was her safe haven, her playground. At night, her Auntie would teach her how to sew, while telling her stories of daring women who went on grand adventures and defied all odds. It was these stories that created a spark in Hazel's young heart, while her Auntie watched it grow into a crackling flame, and Hazel grew up knowing that no labels would ever define her.

Roleplay:
Reply as your character to the following:

Godric Park.

Overhead, the sky was a crisp blue, for once clear of the ever-pervasive spongy clouds and rain. The sun was a lemony-yellow presence, high in the Eastern sky, and in front of it zipped three broomsticks in a straight line, or something very like one. One... two..... three... the boys passed, their shouts of excitement echoing as they chased the snitch, a tiny shimmer reflecting the sunlight.

Far below was another, much smaller broomstick.

It trugged along the ground, hugging close to it like a sluggish choo choo train and occasionally shuttering in protest. This was because said stick was currently being occupied by a very small girl who was tugging upward on the front of it with all her might, trying to coax it into doing what it had been expressly designed NOT to do.

"John, I said wait up!" The tiny girl squealed, giving the broomstick another tug.

Begrudgingly, it drifted upward a foot, and then sank, depositing the troublesome girl safely on the ground. Janey Hurst was not pleased. In a huff, she hopped off the toy safety broom, grabbing it firmly and thrusting it handle first into the turf.

Her brother was such a beast. He NEVER let her play! She folded her arms, seething blue eyes fixing on another figure nearby.  "You!" She barked, much more sharply than she meant to.

"...Do you want to play?"

Roleplay Response:

It was a crisp summer day, the oppressive humidity surprisingly absent, and the sun smiled down on the world in a cheery way. It was the kind of day that reminded Hazel why she used to draw the sun with a smile.
Her Auntie was across the road at the grocery, buying milk or bread, though it didn't particularly matter. What mattered to Hazel was that she had an exciting total of about fifteen minutes to roam around this little playground, and "make friends," as her Auntie had said. In truth, both Alice and Hazel knew that making friends wasn't at the top of her bucket list, but the way the small child made a beeline for the swing set was enough to satisfy Alice. Hazel loved the swing, loved the way is made swishing sounds in her ears, and made her feel weightless in a way only a squeaky swing set could. This is where the child now sat, her blonde hair slipping from the neat bow at the base of her neck, her imagination wandering. . .
"You!"
The sudden sound of a human voice, closer than it had been before, startled Hazel out of her daydreaming, and she looked down at the little girl with a frown. Hazel had seen the child chasing three older boys earlier, but the scene had passed by her blankly, just a mild amusement among her imagination. But now that a pouting child was before her, she felt bad for the little one. Being lonely was never fun.
". . . Do you want to play?"
Hazel thought about it a moment, her head tilted to one side, her powder blue eyes narrowed. No, she really didn't want to play. She was more of a solitary creature by nature. But the little girl's pleading eyes won her over, and finally she smiled softly, breathing a laugh through her nose in a very Hazel-y way.
"Sure, what do you want to play?"

OTHER
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